July 2012
1 post
Skills!
Some work in progress pictures of the skills and equipment tabs in the character window, like with most other things new skills can be added via xml! Skills can be gained by using up an amount of skill points which is gained by several different actions, be it defeating monsters, hacking at a wall or fishing, it’s an equalent to an experience-system without levels. Some skills might...
Jul 10th
11 notes
June 2012
1 post
Plants and their creation
It has been quite some time since I wrote my last entry, but I’m always working back on forth on the project, even though it some months go very slowly due to real life and work. One noteworthy new thing is that I wrote an actual proper system for plants, which is easily shapeable to any kind. I will most likely even use it for things that aren’t plants but might grow and become...
Jun 24th
2 notes
December 2011
1 post
Eldpack 3.8a released!
Eldpack 3.8a is up, which is fully compatible with minecraft 1.0. Terrain and items are updated so far. Monsters and Gui will be updated later on. www.eldpack.com
Dec 12th
4 notes
September 2011
3 posts
Eldpack v3.7
So Eldpack v3.7 is up now at www.eldpack.com which means I can go back to the eldgame soon enough ;)
Sep 20th
4 notes
housebuilding
Built a house with the new building system, it’s pretty tedious having to work at each scaffold into completion on your own but it makes it so much more important to find npc’s that can do it for you if you want to build something bigger than a house ;)
Sep 8th
2 notes
Ambient shading
Something I added, subtle but effective, off on the top picture and turned on at the bottom picture.
Sep 7th
August 2011
3 posts
A short post on building houses
Haven’t had time to work on the project due to real work crunch and that taking time, but I thought I would save a minute to write something short. I have been thinking a bit about how to handle construction of blocks, walls, floors etc, and have gone through a multiple ways to handle it. The block-placing way was the first thing that came to mind, it would’ve been a simple solution...
Aug 24th
4 notes
Breaking the wall, and playing with change
So I’ve mostly been busy building systems, or rather, a bunch of code that could support the different things I wanted to get done for the game. Most recently it was a piece of code that enables the functionality to spawn any entity (or random entity from category) when a block is destroyed. The first thing I would do with it was to make regular cave walls spawn a stone: The game will...
Aug 6th
3 notes
New gameplay video
Thought I should upload a new video showing off some additional gameplay: http://www.youtube.com/watch?v=w_uGNpIxddA
Aug 4th
July 2011
1 post
Introductory post
Decided to start up this blog on my game project since it was severely lacking a place where I could talk about it properly beyond the limited tiny texts of twitter. So here is my introduction on it, and also serving as a text for those who wondered what it actually is.   Project eldgame I’ve always have been very much into roguelikes, and games that give you a fresh experience every...
Jul 31st
1 note